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PUBLICATIONS

 

--->  This page is infrequently updated. For latest updates + author copy PDFs please see the University of Greenwich online research repository.

Book:

  • Weinel, J. (2021) Explosions in the Mind: Composing Psychedelic Sounds and Visualisations. Singapore: Palgrave Macmillan Studies in Sound. doi:10.1007/978-981-16-4055-1

  • Weinel, J. (2018) Inner Sound: Altered States of Consciousness in Electronic Music and Audio-Visual Media. New York: Oxford University Press. doi:10.1093/oso/9780190671181.001.0001

Edited book:

  • Bowen, J.P., Weinel, J., Diprose, G. (eds) (2023) EVA London 2023: Electronic Visualisation and the Arts. doi:10.14236/ewic/EVA2023.0

  • Bowen, J.P., Weinel, J., Borda, A., Diprose, G. (eds) (2022) EVA London 2022: Electronic Visualisation and the Arts. doi:10.14236/ewic/EVA2022.0

  • Weinel, J., Bowen, J.P., Borda, A., Diprose, G. (eds) (2021) EVA London 2021: Electronic Visualisation and the Arts. doi:10.14236/ewic/EVA2021.0

  • Weinel, J., Bowen, J.P., Diprose, G., Lambert, N. (eds) (2020) EVA London 2020: Electronic Visualisation and the Arts. doi:10.14236/ewic/EVA2020.0

  • Weinel, J., Bowen, J.P., Diprose, G., Lambert, N. (eds) (2019) EVA London 2019: Electronic Visualisation and the Arts. doi:10.14236/ewic/EVA2019.0

  • Bowen, J.P., Weinel, J., Diprose, G., Lambert, N. (eds) (2018) EVA London 2018: Electronic Visualisation and the Arts.  doi:10.14236/ewic/EVA2018.0

Journal article:

Book section:

  • Weinel, J. (2024, in press) The Senses Beyond: New Directions in Game Engine Experiences. In: Giannini, T. and Bowen, J. The Arts and Computational Culture: Real and Virtual Worlds. Springer Series on Cultural Computing.

  • Weinel, J. (2024, in press) Visualising Music with Video Game Technologies. In: Gibbons, W., Grimshaw-Aagaard, M., The Oxford Handbook of Video Game Music and Sound. New York: Oxford University Press.

  • Weinel, J. (2024, in press) Auditory Hallucinations and Altered States of Consciousness in Video Games. In: Gibbons, W., Grimshaw-Aagaard, M., The Oxford Handbook of Video Game Music and Sound. New York: Oxford University Press.

  • Weinel, J., Cunningham, S. (2021) Practice-led and Interdisciplinary Research Investigating Affective Sound Design. In: Filimowicz, M., Doing Research in Sound Design. Abington: Taylor & Francis. doi:10.4324/9780429356360

  • Weinel, J. (2020) Cyberdreams: Visualising Music in Extended Reality. In: Earnshaw R.A., Liggett S., Excell P.S., Thalmann D., Art, Design and Technology: Opportunities and Challenges. Berlin: Springer. doi:10.1007/978-3-030-42097-0_12

  • Cunningham, S., Henry, J., Weinel, J. (2020) Augmenting Virtual Spaces: Affective Feedback in Computer Games. In: Earnshaw R.A., Liggett S., Excell P.S., Thalmann D., Art, Design and Technology: Opportunities and Challenges. Berlin: Springer. doi:10.1007/978-3-030-42097-0_13

  • Weinel, J. (2019) Augmented Unreality: Synesthetic Artworks & Audio-Visual Hallucinations. In: Grimshaw-Aagaard, M., Walther-Hansen, M., Knakkergaard, M. (eds) The Oxford Handbook of Sound and Imagination. New York: Oxford University Press, 301–320. doi:10.1093/oxfordhb/9780190460242.013.24

  • Weinel, J., Cunningham, S. (2019) Designing Game Audio Based on Avatar-Centred Subjectivity. In: Filimowicz, M. (ed.) Foundations in Sound Design for Interactive Media. Abington: Routledge. doi:10.4324/9781315106342

  • Weinel, J., Cunningham, S., Pickles, J. (2018) Deep Subjectivity and Empathy in Virtual Reality: A Case Study on the Autism TMI Virtual Reality Experience. In: Filimowicz, M. (ed.) New Foundations in Third Wave Human-Computer Interaction: Vol.1 – Technologies. Berlin: Springer, 183–203. doi:10.1007/978-3-319-73356-2_11

  • Cunningham, S., Weinel, J., Picking, R. (2016) In-game Intoxication: Demonstrating the Evaluation of the Audio Experience of Games with a focus on Altered States of Consciousness. In: Garcia-Ruiz, M. (ed.) Games User Research: A Case Study Approach. Boca Raton: CRC Press. doi:10.1201/b21564

  • Weinel, J., Cunningham, S., Picking, R., Williams, L. (2014) Holophonor: Designing the Visual Music Instruments of the Future. In: Curran, K. (ed.) Recent Advances in Ambient Intelligence and Context-Aware Computing. Pennsylvania: IGI Publishing, 143–154. doi:10.4018/978-1-4666-7284-0.ch009

  • Weinel, J., Cunningham, S., Picking, R., Williams, L. (2014) Holophonor: On the Future Technology of Visual Music. In: Curran, K. (ed.) Recent Advances in Ambient Intelligence and Context-Aware Computing. Pennsylvania: IGI Publishing, 248–261. doi:10.4018/978-1-4666-7284-0.ch015

Conference proceedings:

  • Cunningham, S., McGregor, I., Weinel, J., Darby, J., Stockman, T. (2023) Towards a framework of aesthetics in sonic interaction. ACM Audio Mostly 2023, Edinburgh, 30 Aug-1 Sept 2023. Association for Computing Machinery (ACM), New York. doi:10.1145/3616195.3616219

  • Lawal, A.R., Weinel, J., Gent, D. (2023) Representing amphibian perspectives in a 3D game engine. In: Proceedings of EVA London 2023 (Electronic Visualisations and the Arts). doi:10.14236/ewic/EVA2023.42

  • Rodney, R., Weinel, J., Broadhead, M. (2023) Retro stylistic transformations in games. In: Proceedings of EVA London 2023 (Electronic Visualisations and the Arts). doi:10.14236/ewic/EVA2023.44

  • McIntosh, T.H., Weinel, J., Cunningham, S. (2022) Lundheim: exploring affective audio techniques in an action-adventure video game. ACM Audio Mostly 2022. doi:10.1145/3561212.3561234

  • Weinel, J. (2022) Book Launch: Explosions in the Mind, EVA London 2022 (Electronic Visualisation and the Arts). doi: 10.14236/ewic/EVA2022.8

  • Tsjornaja, A., Weinel, J., Broadhead, M. (2022) Art(NET)work: Visualising interconnected artwork data in VR, EVA London 2022 (Electronic Visualisation and the Arts). doi:10.14236/ewic/EVA2022.47

  • Pyjas, G.M., Weinel, J., Broadhead, M. (2022) Storytelling and VR: Inducing emotions through AI characters, EVA London 2022 (Electronic Visualisation and the Arts). doi:10.14236/ewic/EVA2022.37

  • Weinel, J. (2021) Cyberdream: An Interactive Rave Music Visualisation, SIGGRAPH Asia 2021, Tokyo, Japan. doi:10.1145/3478514.3487609

  • Weinel, J. (2021) Synaesthetic Audio-Visual Sound Toys in Virtual Reality, ACM Audio Mostly 2021, University of Trento, Italy. doi:10.1145/3478384.3478400

  • Weinel, J. (2021) Worship the Penguin: Adventures with sprites, chiptunes, and lasers, EVA London 2021 (Electronic Visualisation and the Arts). doi:10.14236/ewic/EVA2021.14

  • Weinel, J. (2020) Visualising Rave Music in Virtual Reality: Symbolic and Interactive Approaches, EVA London 2020 (Electronic Visualisation and the Arts). doi:10.14236/ewic/EVA2020.13

  • Weinel, J. (2019) Cyberdream VR: Visualizing Rave Music and Vaporwave in Virtual Reality, ACM Proceedings of Audio Mostly 2019, University of Nottingham, UK. Award: Honorable Mention Demo. doi:10.1145/3356590.3356637

  • Cunningham, S., Ridley, H., Weinel, J., Picking, R. (2019) Audio Emotion Recognition Using Machine Learning to Support Sound Design, ACM Proceedings of Audio Mostly 2019, University of Nottingham, UK. doi:10.1145/3356590.3356609

  • Weinel, J. (2019) Virtual Hallucinations: Projects in VJing, virtual reality and cyberculture, EVA London 2019 (Electronic Visualisation and the Arts). doi:10.14236/ewic/EVA2019.57

  • Cunningham, S., Weinel, J., Picking, R. (2018) High-Level Analysis of Audio Features for Identifying Emotional Valence in Human Singing, ACM Proceedings of Audio Mostly 2018, Wrexham, UK. doi:10.1145/3243274.3243313

  • Bowen, J.P., Giannini, T., Polmeer, G., Gannis, C., Gardiner, J., Kearney, J., Wands, B., Weinel, J. (2018) States of Being: Art and Identity in Digital Space and Time), EVA London 2018 (Electronic Visualisation and the Arts). doi:10.14236/ewic/EVA2018.1

  • Weinel, J., Cunningham, S. (2017) Simulating Auditory Hallucinations in a Video Game: Three Prototype Mechanisms, ACM Proceedings of Audio Mostly 2017, London, UK. doi:10.1145/3123514.3123532

  • Weinel, J. (2017) Technoshamanic Visions from the Underworld 2. IEEE Proceedings of the Sixth International Conference on Internet Technologies and Applications 2015, Glyndwr University, North Wales. PDF

  • Cunningham, S., Weinel, J. (2016) The Sound of the Smell (and Taste) of My Shoes Too: Mapping the Senses Using Emotion as a Medium, ACM Proceedings of Audio Mostly 2016, Norrköping, Sweden. doi:10.1145/2986416.2986456

  • Griffiths, D., Cunningham, S., Weinel, J. (2016) An Interactive Music Playlist Generator that Responds to User Emotion and Context, EVA London 2016 (Electronic Visualisation and the Arts). doi:10.14236/ewic/EVA2016.53

  • Weinel, J., Cunningham, S., Roberts, N., Griffiths, D., Roberts, S. (2015) Quake Delirium EEG: A Pilot Study Regarding Biofeedback-Driven Visual Effects in a Computer Game, IEEE Proceedings of the Sixth International Conference on Internet Technologies and Applications 2015, Wrexham Glyndŵr University, Wales. doi:10.1109/ITechA.2015.7317420

  • Weinel, J., Cunningham, S. (2015) Second Screen Comes to the Silver Screen: A Consumer Study Regarding Mobile Technologies in the Cinema, IEEE Proceedings of the Sixth International Conference on Internet Technologies and Applications 2015, Wrexham Glyndŵr University, Wales. doi:10.1109/ITechA.2015.7317400

  • Cunningham, S., Weinel, J. (2015) Second Screen Comes to the Silver Screen: A Technology Feasibility Study Regarding Mobile Technologies in the Cinema, IEEE Proceedings of the Sixth International Conference on Internet Technologies and Applications 2015, Wrexham Glyndŵr University, Wales. doi:10.1109/ITechA.2015.7317400

  • Griffiths, D. Cunningham, S., Weinel, J. (2015) A Self-Report Study that Gauges Perceived and Induced Emotion with Music, IEEE Proceedings of the Sixth International Conference on Internet Technologies and Applications 2015, Wrexham Glyndŵr University, Wales. doi:10.1109/ITechA.2015.7317402

  • Weinel, J. (2015) Optical Research: A Curated Visual Music Collection, EVA London 2015 (Electronic Visualisation and the Arts). doi:10.14236/ewic/eva2015.82

  • Weinel, J. (2015) Representing Altered States of Consciousness in Computer Arts, EVA London 2015 (Electronic Visualisation and the Arts). doi:10.14236/ewic/eva2015.9

  • Weinel, J., Cunningham, S., Griffiths, D. (2014) Sound Through The Rabbit Hole: Sound Design Based On Reports of Auditory Hallucination, ACM Proceedings of Audio Mostly 2014, Aalborg University, Denmark. doi:10.1145/2636879.2636883 PDF

  • Cunningham, S., Weinel, J., Griffiths, D. (2014) ACERemix: A Tool for Glitch Music Production and Performance, ACM Proceedings of Audio Mostly 2014, Aalborg University, Denmark. doi:10.1145/2636879.2636888

  • Weinel, J., Griffiths, D., Cunningham, S. (2014) Easter Eggs: Hidden Tracks and Messages in Musical Mediums, International Computer Music Conference (ICMC/SMC) 2014, Athens, Greece. Permalink:http://hdl.handle.net/2027/spo.bbp2372.2014.024 PDF

  • Weinel, J., Cunningham, S., Roberts, N., Roberts, S., Griffiths, D. (2014) EEG as a Controller for Psychedelic Visual Music in an Immersive Dome Environment, EVA London 2014 (Electronic Visualisation and the Arts). doi: 10.14236/ewic/EVA2014.45

  • Weinel, J. (2013) Visual Patterns of Hallucination as a Basis for Sonic Arts Composition, ACM Proceedings of Audio Mostly 2013, Luleå University of Technology, Piteå, Sweden. doi:10.1145/2544114.2544125 PDF

  • Griffiths, D. Cunningham, S., Weinel, J. (2013) A Discussion of Musical Features for Automatic Music Playlist Generation Using Affective Technologies, ACM Proceedings of Audio Mostly 2013, Luleå University of Technology, Piteå, Sweden. doi:10.1145/2544114.2544128

  • Cunningham, S., Weinel, J., Robert, S., Grout, V., Griffiths, D. (2013) Initial Objective & Subjective Evaluation of a Similarity-Based Audio Compression Technique, ACM Proceedings of Audio Mostly 2013, Luleå University of Technology, Piteå, Sweden. doi:10.1145/2544114.2544116

  • Griffiths, D., Cunningham, S., Weinel, J. (2013) Automatic Music Playlist Generation Using Affective Technologies, Proceedings of the Fifth International Conference on Internet Technologies & Applications 2013, Wrexham Glyndŵr University, Wales. PDF

  • Weinel, J. (2013) Quake Delirium Revisited: System for Video Game ASC Simulations, Proceedings of the Fifth International Conference on Internet Technologies and Applications 2013, Wrexham Glyndŵr University, Wales. PDF

  • Weinel, J. (2013) Nausea: An Approach to Sonic Arts Composition Based on ASC, Proceedings of the Fifth International Conference on Internet Technologies and Applications 2013, Wrexham Glyndŵr University, Wales. PDF

  • Weinel, J. (2011) Tiny Jungle: Psychedelic Techniques in Audio-Visual Composition, Proceedings of the International Computer Music Conference 2011, University of Huddersfield. Permalink:http://hdl.handle.net/2027/spo.bbp2372.2011.066 PDF

PhD Thesis:

  • Weinel, J. (2012) Altered states of consciousness as an adaptive principle for composing electroacoustic music. PhD thesis, Keele University. PDF

Other Writing:

Talks & Invited Presentations:

  • Trickett, T., Weinel, J., Clark, S. (2021) EVA London / Visualising Music. In the Invisible Garden - Where the Magic Happens..., Ars Electronica 2021, 8-12 September, Linz, Austria & Online. Link

  • Macquarrie, A., Gent, D., Weinel, J., Flynn, R., Avey, K. (2021) A Year of VR: Thoughts on using VR for telecommunication during the pandemic. UCISA: Augmenting the Reality of Education, 20 January 2021, London.

  • Weinel, J. (2020) Cyberdream VR: Visualising Rave Music in VR, Seeing Sound 2020, 12–13 Decemeber 2020, Bath Spa University, Bath.

  • Weinel, J. (2019) Altered States in Electronic Music and Computer Art, Event Two Symposium, 15 July 2019, Royal College of Art, London.

  • Weinel, J. (2019) Transformative Technologies, FluxEvents: Transformation, 21 May 2019, The Library Club, London.

  • Weinel, J. (2019) Cyberdelic Incubator: Virtual Hallucinations in Cyberspace, Cyberdelics Incubator Melbourne, 24 March 2019, Melbourne, Australia.

  • Weinel, J. (2018) Inner Sounds: Inducing an altered state through sound and music, London Experimental Psychonautics Society, 8 November 2018, London.

  • Weinel, J. (2018) Inner Sound book presentation. ACM Audio Mostly, 12–14 September 2018, Wrexham.

  • Weinel, J. (2018) Altered states of consciousness in electronic music and audio-visual media. EVA London 2018 (Electronic Visualisation and the Arts), 9 July 2018, London.

  • Weinel, J. (2018) Inner Sound book launch. VJ London: May Meet-up and Showcase, 23 May 2018, IKLECTIK Art Lab, London. Link

  • Weinel, J. (2015) Optical Research gallery talk and screenings. Curating Knowledge, 18 March 2015, Axis Arts Centre, Crewe.

  • Cunningham, S. Weinel, J. Griffiths, D. (2015) Putting the Cat Back in Concatenative Synthesis. Salford Sonic Fusion Festival, 19 February 2015, MediaCity, Salford, UK.

  • Grimshaw, M., Cunningham, S., Emmerson, S., Walther-Hansen, M., Weinel, J. (2014) Imagining Sound and Music panel discussion, ACM Audio Mostly conference PhD Symposium. 3 October 2014, Aalborg University, Denmark

  • Weinel, J. (2014) Altered States of Consciousness: Computer Music & Arts’ talk and screenings. 13 September 2014, Fort Process, Newhaven, UK.

  • Weinel, J. (2014) Entoptic Phenomena: Categories of Psychedelic Electroacoustic Composition. Sonic Fusion Festival. 4 April, 2014, University of Salford, UK.

  • Weinel, J. Cunningham, S. Roberts, N. Roberts, S. Griffiths, D. (2013) EEG as a Controller for Psychedelic Visual Music in an Immersive Dome Environment. Second Annual Conference of The Welsh Branch of The British Psychological Society, 30 November, 2013, Wrexham Glyndwr University.

  • Weinel, J. (2013) Psych Dome: EEG as a Controller for Psychedelic Visual Music in an Immersive Dome Environment. Sonic Fusion Festival. 8th November, 2013, University of Salford.

  • Weinel, J. (2013) Altered states of consciousness as a principle for sonic arts composition. Exploring the Extraordinary: Fifth Conference, 22 September 2013, York. Video

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