This page is about software I have designed, mostly with the graphical programming environment for sound: Max/MSP. You can download these patches and files for free (under Creative Commons). In most cases I have provided the software as a Max/MSP application which contains the runtime (so you do not need to own a full Max/MSP commercial license to use it). Please let me know if you are using anything as I will be interested to hear what you are up to.
Psych Dome Software (2013)
‘Psych Dome’ was a visual music arts installation which was presented at William Aston Hall, Glyndwr University, 16th October 2013. An EEG headset worn by the observer is used to provide a control signal that affects aspects of the psychedelic sounds and graphics, producing a unique version of the artwork each time. The structure of the piece stays the same, but aspects such as the frequencies of sounds, the colours of the shapes and their sizes change according to the EEG signals. The artwork is projected on the inside of an immersive dome projection environment (mobile full dome). The download link includes the Max/MSP and Processing patches needed to run Psych Dome. Please note the software is unfinished beta software currently in development.
Atomizer Live Patch (2012)
The Atomizer Live Patch is a live performance system for use with a laptop and MIDI controller (preferably a CME Bitstream 3X, although you could map it to any MIDI controller). It has several sound generating processes, including granular synthesis for producing drones in real-time, a step-sequencer, random sample player, tone generator, dj mixer and more. It supports 5.1 surround sound/live spatialisation. You can also use it to generate streams of rhythmic material for fixed works. This project is somewhat influenced by La Peste’s flashcore music and Hangars Liquides.
Download Atomizer Live Patch for Mac (no media)
Download Atomizer Live Patch for Windows (includes media, big download)
I performed with the Atomizer Live Patch at the ISSUE Project Room, Brooklyn, NYC in 2010 as part of the International Computer Music Conference (ICMC 2010). The audio clip below is a recording of a rehearsal for that performance.
Entoptic Phenomena Live: PreICMC04 (stereo mix)
Bass Drum, Saxophone and Laptop (2010)
This is a project which I worked on with saxophonist Sol Nte. The software provides a live performance system for bass drum, saxophone and laptop, where the laptop is completely automated leaving the performers’ hands free to play their instruments. The software triggers audio and manipulates digital signal processes in real-time. It is aimed at supporting the creation of psychedelic improvisations which are augmented by electronic processing. For more in depth information, please see my article in eContact. We have since moved on from this project and are still exploring the Bass Drum & Saxophone combination, but are now working with Dan Wilson and his circuit bent instruments.
23rd Feb 2010 Session No.1
23rd Feb 2010 Session No.2
Mutations is a piece of software which I programmed for composer Robert Ratcliffe, which was designed collaboratively for Rob’s composition ‘Mutations’. It is a sample/loop player with many fx options, designed for use with a Korg NanoKontrol. It is intended to perform a piano with electronics piece which Robert composed as part of his research regarding electronic dance music (EDM) hybrids. For more information, please see our article in eContact. If you are interested in performing Mutations you should contact composer Robert Ratcliffe.
Quake Delirium (2011)
Quake Delirium was a piece of software which I produced to hack the video game Quake. It allows you to control graphical parameters of the game using MIDI, so you can remix the game parameters such as FOV, game speed, brightness etc. You can play the game with these parameters automated with a matching soundtrack, so that it turns the game into a rather groggy psychedelic experience.
The software works through a rather inelegant method where Max/MSP converts MIDI data into Windows keystrokes. These are then interpreted using Quake C scripts to adjust game parameters which would normally be static. It isn’t an efficient solution but it shows the proof-of-concept: the idea that we could be remixing video games using haptic interfaces.
If you are interested in this project then keep an eye out for the forthcoming article in Sonic Ideas/Ideas Sonicas.
Atomizer Visual (2011)
This is a small patch which I used for to create some of the strobing visual material in my video Tiny Jungle (see my videos page). It isn’t really a finished piece of software, but it can be used to combine still images or short video clips to make stroboscopic visuals. Audio-visual composers or VJs may be interested to have a play with it. Note that you will need Max/MSP/Jitter for this one as I have not compiled it into an application.
The video below shows a live jam with the software, matched to a techno track by Surgeon CBX 004.3. Warning: this video contains strobe lights.
Dagon Live Demo (2009)
Demonstrating the old version of the Atomizer Live Patch (Max/MSP software). Darker sounds.
Drone Wolf Demo (2009)
Demonstrating the old version of the Atomizer Live Patch (Max/MSP software).