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Check out the audio and video tabs, where i've added some new streaming media. I'm gradually going to upload all my audio-visual work old and new here, so stay tuned. The latest audio-visual piece 'Tiny Jungle' is up and ready for viewing.
My work 'Atomizer', a 60 second piece created with the Atomizer Live Patch was included at the 60x60 project, featured at the ICMC 2010 in New York. I also performed a 30 minute live set with laptop at the ISSUE Project Room with the Atomizer Live Patch. A few weeks later this year, there was NIME where Robert Ratcliffe's piece 'Mutations' (which I designed the software for) was performed. That was in Sydney. Coming this weekend, we have 60x60 Dance, another 60x60 mix which is also featuring my piece 'Atomizer'. 60x60 Dance will be performed in London at Stratford Circus this Saturday, 24th July 2010. 60x60 Dance pairs sixty one minute pieces of music with sixty different new works for dance. They've got everything from roller disco to breakdancing. 'Limitless' have been paired to do the dance for my piece, which I'm sure will be amazing, can't wait to see it.
I have a publication coming soon in Sonic Ideas (CMMAS). It's about the Quake Delirium patch (see the video section and below). I will hopefully have another article to announce here very soon also.
CLICK HERE TO CHECK OUT MY NEW ONLINE RECORD LABEL: 'ENTOPTIC' |
Bass Drum, Sax and Laptop This is the most recent project i've been working on. I built a max/msp patch which does some effects processing on two microphone inputs. It is designed for sax and laptop but can theoretically be used with any two instruments or inputs. You can also play and manipulate fixed soundfiles with it. The patch is now available for download. At present it is windows only, but there will be a version for mac very soon. There is a short video demonstrating myself and Sol Nte peforming with the patch. We then have some recent recordings with the patch here. If you'd like to hear the initial demos we recorded with a beta version of the patch there is another zip here. NOTE: SOME OF MY MAX PATCHES ARE NOW AVAILABLE AS STANDALONES FOR MAC... PLEASE EMAIL FOR A LINK |
Mutations Mutations is a max/msp project i've been working on with composer Robert Ratcliffe. The concept and audio material is by Robert, and the design of the max/msp patch is by myself. The patch enables Robert's piece to be performed and distributed by other composers without the need for additional software, by packaging it all together in as a self contained application which includes all the sonic material. The patch is now available to download. It is windows only at present but a mac version will be uploaded very soon. Please note the patch includes the Max5 runtime so you do not need to own any other software to use it. Robert Ratcliffe is a fellow composer here at Keele University. An important part of Robert Ratcliffe's compositional research has comprised looking at the tools of production used in the creation of electronic dance music by various artists. The output of this research into the functionality of the equipment and deliberate 'creative subversion' of its intended normative use has been used to develop a vocabulary of compositional techniques for use within his own work. Here is Rob's explanation and programme note for the piece: Mutations – Robert Ratcliffe (2008) Mutations is an interactive work, exploring notions of the ‘DJ set’ and the ‘remix’ through the integration of various ‘streams’ of piano-based material in live performance. Integrating three core components: live piano (notated and semi-improvised material), Disklavier/MIDI playback, and soundfile playback (with or without live electronics), Mutations has the capacity to be re-configured for various performance situations, with the components selected according to a ‘realisation’ determined by the performer. Incorporating human- and machine-generated material, a ‘realisation’ of the piece involves the management of a pool of audio files, MIDI files, and score fragments, which are drawn upon during performance. In this way, the performer is required to control and shape the various ‘streams’ of material in the same way that a DJ would select and combine records during the structuring of a live set (an alternative ‘realisation’ of Mutations may involve the playback of ‘fixed’ material, in which the trajectory of the narrative has been determined in advance). The supply of audio files, MIDI files, and score fragments used in the construction of the piece takes existing works from the piano repertoire as source material, both transformed and quoted intact, resulting in a spectrum of recognizability ranging from the easily identifiable, to the ambiguous, to the non-referential.The integration of this borrowed material within the three strands of the piece highlights various connections between traditional forms of musical borrowing, transformative imitation, improvisation, electroacoustic sound transformation and quotation, EDM sampling practices, remix practices and DJ performance. |
Live Concert Recording This is a live recording of performances by myself and Robert Ratcliffe. These were made at Lindsay Studio Theatre, Keele University, 4th November 2009. I perform the 'Atomizer Improvisations' two live versions my compositions, using the 'Atomizer Live Patch' a piece of software I designed in max/msp. Robert Ratcliffe performs two movements from his piece 'Mutations' using ableton live and disklavier. |
Jon Weinel - Entoptic Phenomena In Audio 'Entoptic Phenomena In Audio' is a substantial collection of electroacoustic works. It includes explorations into drone, flashcore, and related sonic territories. The overarching theme of the work is altered states of consciousness. 1. Night Breed (6:25) 2. Surfer Stem (7:11) 3. Night Dream (8:02) 4. Swamp Process (7:37) 5. Entoptic Phenomena (5:44) |
Inner Worlds, Hallucinations & Music This is a draft chapter from my thesis. In this piece of writing I discuss the context for my work, and some of my ideas and influences toward the aim of creating music which elicits altered states of consciousness. Click here to view the pdf. |
Atomizer Live Patch The Atomizer Live Patch is a piece of software which provides various means of sound generation through a collection of digital instruments. It has a granular synth, tone generator and various means of playing soundfiles and buffered soundfiles. At its heart, the 'Atomizer' is a soundfile player which creates streams of rhythmic noise, using buffered soundfiles. Via MIDI control, the patch enables the performer to improvise electroacoustic and flashcore type sounds in real-time. The patch is intended to be used Rewired to Renoise, but can be used independantly or Rewired to other software. At present it is available to download for windows, however a mac version will be available soon. Full instructions are included. |
Quake Delirium Quake Delirium is an experiment and proof of concept. It explores the idea of making a device which alters video games so that they become an altered state of consciousness experience within the game. The idea was to create a max/msp or jitter patch which would manipulate video games toward an altered consciousness aesthetic by manipulating graphical parameters and game speed in an usual way. The precedents for this were a max/msp/jitter patch which processes the graphics of Street Fighter by Zachary Seldess, and Steven Pickles and Julian Oliver's q3apd: a Quake 3 modification which exposes game information to max/msp. Quake Delirium was intended to progress the idea within the game 'Quake' by having close feedback between events in the game, and changes in graphics. It would maintain the original game essentially, but warp the experience of playing it in a way that offered new and engaging challenges of perception, while not just making it intrinsically harder by distortion the display. The result of Quake Delirium is a max/msp patch which receives game information and changes graphical parameters in the game to make it more like playing under an altered state of consciousness. The patch constantly alters colour, fog, drunkenness, field of vision, gamma, game speed and other such effects, while playing a soundtrack which matches the changes. It is possible to play through the entire game this way, using a set automation which changes the graphics and the effects of which can be avoided by collecting health boxes. Quake Delirium adds an interesting and playable twist to an old game. A short video demonstrating Quake Delirium is available to download from this site, which demonstrates what the patch does. Those familiar with the game Quake will see the difference. For those who have not played Quake before, the changes you are seeing are in the colours, the game speed, distortions to the perspective, the amount of fog etc. There is also a soundtrack which matches the severity of these effects. I will be making a new higher quality video which demonstrates the patch more clearly soon. The Quake Delirium software (windows only) is also available to download from this site, it includes full instructions however i would stress that it is only a beta and is not always straightforward to get working. Anyone who downloads it and cannot get it to work should contact me for advice on getting it to run properly. |